presented by Kara Stone — Artist, Crafter, and Programmer/Pragmata
Affective responses in gameplay are not solely a response to the content of the game, but to the physical activity and mechanics of the interaction. Emotions are experienced not only as a consequence of the events in the gameworld but actively expressed by the player. Standard videogame controllers limit the possibility of affective expression, so much so that they regulate emotional responses. Most mainstream videogames assume that there is a “right” emotional response. Anything excessive or deviant, not in line with the emotions that the videogame positions for the player, is largely not encouraged by the gameplay. Emotions are construed as detrimental to gaming mastery. The “rational”, un-emotional ideal is favored. This presentation will discuss normative games as well as the ways in which various art games, hacking, and wearable technology are opening up the affective interaction possibilities in videogames, allowing for diverse somatic responses.
ABOUT THE SPEAKER KARA STONE:
Kara Stone is an art-maker of videogames, interactive arts and traditional crafting. She achieved an MA in Communication and Culture at a joint program at York and Ryerson University, focusing on mental health, affect, feminism, and videogames. She previously completed a Bachelor of Fine Arts in Film Production. Her work has been featured in The Atlantic, NPR, and the Toronto Star. It consists of feminist art with a focus on gendered perspectives of affect and emotion.